Godot 4 Runs Natively on XREAL AURA Android XR Hardware
The Godot 4 engine now runs natively on XREAL AURA glasses, allowing developers to build and publish spatial applications directly on the Android XR hardware.
Godot 4 runs natively on XREAL AURA, the first optical see-through glasses on Android XR, allowing developers to install the editor and its companion app directly on the hardware to build, export, and publish spatial titles without a desktop machine. Announced on October 28 as part of the glasses' launch lineup, the Google Play-distributed editor operates inside a multi-window spatial workspace while retaining standard desktop features.
Concurrently, the engine has added support for OpenXR Spatial Containers, which are system-managed volumes enabling applications to display spatial content similarly to how desktop software renders two-dimensional content inside a window. Running on hardware that features hand tracking and a low-latency spatial display, Godot applications can be placed on a table and remain anchored at that location.
To demonstrate porting capabilities, the Godot Foundation, Blender Studio, and W4 Games are collaborating on a spatial version of DOGWALK for the glasses, building on prior work to expand Android XR support that involved solving several engineering and optimization challenges. The teams are currently polishing the port ahead of a scheduled release later this year.
